I just checked in my work from this morning’s TechCoffee. I created a very minimal set of migration scripts for Captains, Ships, Locations, and added a bit to the migration to build 10k locations in a 100 x 100 grid. I started to adapt the user management recipe from Rails Recipes for logins, and then ran out of time. All in all, a productive first TC.
I also came up with a cool idea for building maps in the game. It’s based on the simple ASCII maps from the game Austerlitz. Something like:
**............**
***.........***
**...........p**
Could be parsed up and converted to a series of locations where the asterix’s are land, the dots are sea and the p’s are ports. It might be an easy way to build fancy maps quickly. Something like .[50]. could be parsed as “50 sea locations”.